1
PhD Candidate of Curriculum Planning, Faculty of Educational Sciences and Psychology, University of Birjand, Iran
2
phd candidate of Curriculum Planning, Faculty of Educational Sciences and Psychology, University of Birjand, Iran
10.22059/jcsr.2026.409020.1038
Abstract
The present study was conducted to investigate the effectiveness of teaching programming with Scratch software on students' creative thinking. This research is applied in terms of purpose and quasi-experimental in terms of method, using a pre-test–post-test design with both experimental and control groups. The statistical population of the study included all male sixth-grade elementary students in the city of Boshrooyeh during the academic year 2024-2023. From this population, 40 students were selected through convenience sampling and randomly assigned to either the experimental or control group. The experimental group received eight 45-minute sessions of programming training with Scratch, while the control group did not receive any training. Data were collected using the Welch Creative Thinking Test. The collected data were analyzed using SPSS software and descriptive and inferential statistical methods, including covariance analysis. The results of this study showed that teaching programming with Scratch had a significant impact on enhancing the creative thinking of sixth-grade elementary students. These findings indicate that visual programming activities, particularly when using user-friendly tools like Scratch, can effectively help strengthen students' creativity. Based on these results, it is recommended that programming education be incorporated as part of school curricula, and teachers utilize this approach to enhance students’ creative skills.
Khosravi tanak, M., & Saei, J. (2026). Exploring the Role of Scratch Software in Developing Creative Thinking Among Students. (e108779). Cognitive Science Research, (), e108779 https://doi.org/10.22059/jcsr.2026.409020.1038
MLA
Khosravi tanak, M., & Saei, J. "Exploring the Role of Scratch Software in Developing Creative Thinking Among Students" .e108779 , Cognitive Science Research, , 2026, e108779. doi: 10.22059/jcsr.2026.409020.1038
HARVARD
Khosravi tanak M., Saei J. (2026). 'Exploring the Role of Scratch Software in Developing Creative Thinking Among Students', Cognitive Science Research, (), e108779. doi: 10.22059/jcsr.2026.409020.1038
CHICAGO
M. Khosravi tanak & J. Saei, "Exploring the Role of Scratch Software in Developing Creative Thinking Among Students," Cognitive Science Research, (2026): e108779, doi: 10.22059/jcsr.2026.409020.1038
VANCOUVER
Khosravi tanak M., Saei J. Exploring the Role of Scratch Software in Developing Creative Thinking Among Students. Cognitive Science Research. 2026;():e108779. doi: 10.22059/jcsr.2026.409020.1038